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3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)

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Author: Fletcher Dunn
Publisher: Wordware Publishing, Inc.
Category: Book

List Price: $49.95
Buy New: $26.77
You Save: $23.18 (46%)



New (26) Used (16) from $20.50

Rating: 4.5 out of 5 stars 39 reviews
Sales Rank: 94723

Media: Paperback
Pages: 476
Number Of Items: 1
Shipping Weight (lbs): 1.7
Dimensions (in): 9.2 x 7.5 x 1

ISBN: 1556229119
Dewey Decimal Number: 006.6
EAN: 9781556229114

Publication Date: June 25, 2002
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Brand new item. Over 3.5 million customers served. Order now. Selling online since 1995. Few left in stock - order soon. Code: N20080825073934N

Editorial Reviews:

Product Description
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.


Customer Reviews:   Read 34 more reviews...

5 out of 5 stars GREAT BOOK!   March 19, 2008
Carmine T. Guida (NY, NY)
1 out of 1 found this review helpful

I picked up this book and within a week I was working on my own 3d engine. The explanations are very clear. This book is great for ANYONE. This is the book you are looking for!


5 out of 5 stars Best Math book....period   January 28, 2008
Steven A. Johnson (Tampa, FL.)
1 out of 1 found this review helpful

The greatest problem for a lot of us that want to be great programmers is that we're terrible mathematicians. And the greatest benefit of this book is that it explains it in a way anyone can understand it! I absolutely love this book. Before you even start to think about DirectX, OpenGL, whatever - you should read this book COVER TO COVER.


4 out of 5 stars Gets you up to speed very quickly.   December 30, 2007
Jesse Lee Curry (Tampa, FL USA!)
1 out of 1 found this review helpful

This is a must read for anyone wanting to jump into 3D graphics programming, the book is full of content, full of useful source code, and very accessible to the average reader.
The only gripe I would have is that there is a steep learning curve a few chapters in, once you finish writing the vector class the content in the next chapter is much harder. It's not impossible to pick up, but there is a definite difference in difficulty.



5 out of 5 stars READ THIS   December 6, 2007
C. L. Paulson (Montana)
3 out of 3 found this review helpful

Hi, i am a college student at Bozeman, Montana, MSU. If you do not know, the computer science course in Montana (of all places) is in the highest Tier in the nation. (That means our school competes with MIT). I can tell that this book is great. Sure there are some funny things about it, but for the most part, everything is good in this book. I really like how much stuff is covered on matrices. Not everyone gets to take Matrix Theory (Linear algebra) so this book does a decent job of explaining matrices. And especially explaining Quaternions.


2 out of 5 stars Not good   November 26, 2007
Celia M. S. Praxedes
0 out of 2 found this review helpful

Didnt learned too much from it, the explanations are very briefly specially in some chapters

For example, in the Collision Detection chapter (aka Geometric Tests, Chapter 13), he just throws the equations and miss important points to the complete understanding of the solution for the problem.

For example, in the explanation of Intersection of Ray and Plane, he just says that the parametric ray is p(t) = Po + td and the plane equation is p . n = d, then you need to solve (Po + td) . n = d, and the explanation is just it

He doesnt explain why a plane is defined by p . n = d, and why the dot product of all points in the plane and the plane normal will give the same number, and doesnt even explaning the meaning of that number (which is the plane distance from the origin along the normal, or in other words, the closest point in a plane to the origin)

All the others geometric tests explanations are made in the same way, he just throw the equations and some picture and you have to find out yourself. I was only able to understand the chapter cause i already had a good understanding of that subject, but for that guy with zero knowledge in the subject who bought this book for the first time imagining it would be a good introduction for geometric tests, he will have a hard time

Others chapters are the same way too, for example, i was hoping to understand barycentric coordinates from this book, but as always, he just throw you some equations

Maybe i misjudge the book, but thats my impression so far

If money is not your problem, buy it, but dont expect it to be your ultimate source for your doubts, you will probably have to look in another sources


 

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